
public partial class PlayerInputState : BaseLevelState
{
    public override void _Ready()
    {
        base._Ready();
    }

    public override void Enter()
    {
        base.Enter();
        FocusCurrentRobot();
        stateMachime.LevelManager.IsPlayerRonnd = true;
    }

    public override void Exit()
    {
        base.Exit();
    }

    async void FocusCurrentRobot()
    {
        await stateMachime.LevelManager.FocusCurrentRobot();
        AudioManager.PlayBgm(stateMachime.LevelManager.BGM);
    }
}
